TankWar && (Player1Sound_Movement || !P1_Mov_Beep1) && (Player1Sound_Movement || !P1_Mov_Beep2) && (Player1Sound_Movement || !P1_Mov_Beep3) && (Player1Sound_Movement || !P1_Mov_Bleep1) && (Player1Sound_Movement || !P1_Mov_Buzzer) && (Player1Sound_Movement || !P1_Mov_Cash_Register) && (Player1Sound_Movement || !P1_Mov_Cork) && (Player1Sound_Movement || !P1_Mov_Game_Win) && (Player1Sound_Movement || !P1_Mov_Drip) && (Player1Sound_Movement || !P1_Mov_Gorod) && (Player1Sound_Movement || !P1_Mov_Horn) && (Player1Sound_Movement || !P1_Mov_LaserTrill) && (Player1Sound_Movement || !P1_Mov_Police_Siren) && (Player1Sound_Movement || !P1_Mov_Siren_1) && (Player1Sound_Movement || !P1_Mov_Siren2) && (Player1Sound_Movement || !P1_Mov_yes) && (P1_Mov_Beep1 || P1_Mov_Beep2 || P1_Mov_Beep3 || P1_Mov_Bleep1 || P1_Mov_Buzzer || P1_Mov_Cash_Register || P1_Mov_Cork || P1_Mov_Game_Win || P1_Mov_Drip || P1_Mov_Gorod || P1_Mov_Horn || P1_Mov_LaserTrill || P1_Mov_Police_Siren || P1_Mov_Siren_1 || P1_Mov_Siren2 || P1_Mov_yes || !Player1Sound_Movement) && (!P1_Mov_Beep1 || !P1_Mov_Beep2) && (!P1_Mov_Beep1 || !P1_Mov_Beep3) && (!P1_Mov_Beep1 || !P1_Mov_Bleep1) && (!P1_Mov_Beep1 || !P1_Mov_Buzzer) && (!P1_Mov_Beep1 || !P1_Mov_Cash_Register) && (!P1_Mov_Beep1 || !P1_Mov_Cork) && (!P1_Mov_Beep1 || !P1_Mov_Game_Win) && (!P1_Mov_Beep1 || !P1_Mov_Drip) && (!P1_Mov_Beep1 || !P1_Mov_Gorod) && (!P1_Mov_Beep1 || !P1_Mov_Horn) && (!P1_Mov_Beep1 || !P1_Mov_LaserTrill) && (!P1_Mov_Beep1 || !P1_Mov_Police_Siren) && (!P1_Mov_Beep1 || !P1_Mov_Siren_1) && (!P1_Mov_Beep1 || !P1_Mov_Siren2) && (!P1_Mov_Beep1 || !P1_Mov_yes) && (!P1_Mov_Beep2 || !P1_Mov_Beep3) && (!P1_Mov_Beep2 || !P1_Mov_Bleep1) && (!P1_Mov_Beep2 || !P1_Mov_Buzzer) && (!P1_Mov_Beep2 || !P1_Mov_Cash_Register) && (!P1_Mov_Beep2 || !P1_Mov_Cork) && (!P1_Mov_Beep2 || !P1_Mov_Game_Win) && (!P1_Mov_Beep2 || !P1_Mov_Drip) && (!P1_Mov_Beep2 || !P1_Mov_Gorod) && (!P1_Mov_Beep2 || !P1_Mov_Horn) && (!P1_Mov_Beep2 || !P1_Mov_LaserTrill) && (!P1_Mov_Beep2 || !P1_Mov_Police_Siren) && (!P1_Mov_Beep2 || !P1_Mov_Siren_1) && (!P1_Mov_Beep2 || !P1_Mov_Siren2) && (!P1_Mov_Beep2 || !P1_Mov_yes) && (!P1_Mov_Beep3 || !P1_Mov_Bleep1) && (!P1_Mov_Beep3 || !P1_Mov_Buzzer) && (!P1_Mov_Beep3 || !P1_Mov_Cash_Register) && (!P1_Mov_Beep3 || !P1_Mov_Cork) && (!P1_Mov_Beep3 || !P1_Mov_Game_Win) && (!P1_Mov_Beep3 || !P1_Mov_Drip) && (!P1_Mov_Beep3 || !P1_Mov_Gorod) && (!P1_Mov_Beep3 || !P1_Mov_Horn) && (!P1_Mov_Beep3 || !P1_Mov_LaserTrill) && (!P1_Mov_Beep3 || !P1_Mov_Police_Siren) && (!P1_Mov_Beep3 || !P1_Mov_Siren_1) && (!P1_Mov_Beep3 || !P1_Mov_Siren2) && (!P1_Mov_Beep3 || !P1_Mov_yes) && (!P1_Mov_Bleep1 || !P1_Mov_Buzzer) && (!P1_Mov_Bleep1 || !P1_Mov_Cash_Register) && (!P1_Mov_Bleep1 || !P1_Mov_Cork) && (!P1_Mov_Bleep1 || !P1_Mov_Game_Win) && (!P1_Mov_Bleep1 || !P1_Mov_Drip) && (!P1_Mov_Bleep1 || !P1_Mov_Gorod) && (!P1_Mov_Bleep1 || !P1_Mov_Horn) && (!P1_Mov_Bleep1 || !P1_Mov_LaserTrill) && (!P1_Mov_Bleep1 || !P1_Mov_Police_Siren) && (!P1_Mov_Bleep1 || !P1_Mov_Siren_1) && (!P1_Mov_Bleep1 || !P1_Mov_Siren2) && (!P1_Mov_Bleep1 || !P1_Mov_yes) && (!P1_Mov_Buzzer || !P1_Mov_Cash_Register) && (!P1_Mov_Buzzer || !P1_Mov_Cork) && (!P1_Mov_Buzzer || !P1_Mov_Game_Win) && (!P1_Mov_Buzzer || !P1_Mov_Drip) && (!P1_Mov_Buzzer || !P1_Mov_Gorod) && (!P1_Mov_Buzzer || !P1_Mov_Horn) && (!P1_Mov_Buzzer || !P1_Mov_LaserTrill) && (!P1_Mov_Buzzer || !P1_Mov_Police_Siren) && (!P1_Mov_Buzzer || !P1_Mov_Siren_1) && (!P1_Mov_Buzzer || !P1_Mov_Siren2) && (!P1_Mov_Buzzer || !P1_Mov_yes) && (!P1_Mov_Cash_Register || !P1_Mov_Cork) && (!P1_Mov_Cash_Register || !P1_Mov_Game_Win) && (!P1_Mov_Cash_Register || !P1_Mov_Drip) && (!P1_Mov_Cash_Register || !P1_Mov_Gorod) && (!P1_Mov_Cash_Register || !P1_Mov_Horn) && (!P1_Mov_Cash_Register || !P1_Mov_LaserTrill) && (!P1_Mov_Cash_Register || !P1_Mov_Police_Siren) && (!P1_Mov_Cash_Register || !P1_Mov_Siren_1) && (!P1_Mov_Cash_Register || !P1_Mov_Siren2) && (!P1_Mov_Cash_Register || !P1_Mov_yes) && (!P1_Mov_Cork || !P1_Mov_Game_Win) && (!P1_Mov_Cork || !P1_Mov_Drip) && (!P1_Mov_Cork || !P1_Mov_Gorod) && (!P1_Mov_Cork || !P1_Mov_Horn) && (!P1_Mov_Cork || !P1_Mov_LaserTrill) && (!P1_Mov_Cork || !P1_Mov_Police_Siren) && (!P1_Mov_Cork || !P1_Mov_Siren_1) && (!P1_Mov_Cork || !P1_Mov_Siren2) && (!P1_Mov_Cork || !P1_Mov_yes) && (!P1_Mov_Game_Win || !P1_Mov_Drip) && (!P1_Mov_Game_Win || !P1_Mov_Gorod) && (!P1_Mov_Game_Win || !P1_Mov_Horn) && (!P1_Mov_Game_Win || !P1_Mov_LaserTrill) && (!P1_Mov_Game_Win || !P1_Mov_Police_Siren) && (!P1_Mov_Game_Win || !P1_Mov_Siren_1) && (!P1_Mov_Game_Win || !P1_Mov_Siren2) && (!P1_Mov_Game_Win || !P1_Mov_yes) && (!P1_Mov_Drip || !P1_Mov_Gorod) && (!P1_Mov_Drip || !P1_Mov_Horn) && (!P1_Mov_Drip || !P1_Mov_LaserTrill) && (!P1_Mov_Drip || !P1_Mov_Police_Siren) && (!P1_Mov_Drip || !P1_Mov_Siren_1) && (!P1_Mov_Drip || !P1_Mov_Siren2) && (!P1_Mov_Drip || !P1_Mov_yes) && (!P1_Mov_Gorod || !P1_Mov_Horn) && (!P1_Mov_Gorod || !P1_Mov_LaserTrill) && (!P1_Mov_Gorod || !P1_Mov_Police_Siren) && (!P1_Mov_Gorod || !P1_Mov_Siren_1) && (!P1_Mov_Gorod || !P1_Mov_Siren2) && (!P1_Mov_Gorod || !P1_Mov_yes) && (!P1_Mov_Horn || !P1_Mov_LaserTrill) && (!P1_Mov_Horn || !P1_Mov_Police_Siren) && (!P1_Mov_Horn || !P1_Mov_Siren_1) && (!P1_Mov_Horn || !P1_Mov_Siren2) && (!P1_Mov_Horn || !P1_Mov_yes) && (!P1_Mov_LaserTrill || !P1_Mov_Police_Siren) && (!P1_Mov_LaserTrill || !P1_Mov_Siren_1) && (!P1_Mov_LaserTrill || !P1_Mov_Siren2) && (!P1_Mov_LaserTrill || !P1_Mov_yes) && (!P1_Mov_Police_Siren || !P1_Mov_Siren_1) && (!P1_Mov_Police_Siren || !P1_Mov_Siren2) && (!P1_Mov_Police_Siren || !P1_Mov_yes) && (!P1_Mov_Siren_1 || !P1_Mov_Siren2) && (!P1_Mov_Siren_1 || !P1_Mov_yes) && (!P1_Mov_Siren2 || !P1_Mov_yes) && (mov || !mov_0) && (mov || !mov_1) && (mov || !mov_2) && (mov || !mov_3) && (mov || !mov_4) && (mov_0 || mov_1 || mov_2 || mov_3 || mov_4 || !mov) && (!mov_0 || !mov_1) && (!mov_0 || !mov_2) && (!mov_0 || !mov_3) && (!mov_0 || !mov_4) && (!mov_1 || !mov_2) && (!mov_1 || !mov_3) && (!mov_1 || !mov_4) && (!mov_2 || !mov_3) && (!mov_2 || !mov_4) && (!mov_3 || !mov_4) && (PowerUps || !Flower) && (PowerUps || !Blue_Flower) && (PowerUps || !Copy) && (PowerUps || !Fire) && (PowerUps || !Light_Bulb_Round) && (PowerUps || !Green) && (PowerUps || !Heart) && (PowerUps || !Circle) && (PowerUps || !Cow) && (PowerUps || !Light_Bulb) && (PowerUps || !Octagonal) && (PowerUps || !Mushroom) && (PowerUps || !Pumpkin_Pie) && (PowerUps || !Ring) && (PowerUps || !Ring_2) && (PowerUps || !Ring_Oval) && (PowerUps || !Ring_Oval_Small) && (PowerUps || !Sponge) && (PowerUps || !Spiral) && (PowerUps || !Star_Oval) && (PowerUps || !Star_Oval_Small) && (PowerUps || !Star_Ring) && (Flower || Blue_Flower || Copy || Fire || Light_Bulb_Round || Green || Heart || Circle || Cow || Light_Bulb || Octagonal || Mushroom || Pumpkin_Pie || Ring || Ring_2 || Ring_Oval || Ring_Oval_Small || Sponge || Spiral || Star_Oval || Star_Oval_Small || Star_Ring || !PowerUps) && (Background || !Default) && (Background || !Blue_White) && (Background || !Blue_White_Green) && (Background || !Purple_White) && (Background || !Glass) && (Background || !Lava) && (Background || !Limba) && (Background || !Old) && (Background || !Ov_Paper) && (Background || !Paper) && (Background || !Univ) && (Background || !Water) && (Background || !Water_2) && (Default || Blue_White || Blue_White_Green || Purple_White || Glass || Lava || Limba || Old || Ov_Paper || Paper || Univ || Water || Water_2 || !Background) && (!Default || !Blue_White) && (!Default || !Blue_White_Green) && (!Default || !Purple_White) && (!Default || !Glass) && (!Default || !Lava) && (!Default || !Limba) && (!Default || !Old) && (!Default || !Ov_Paper) && (!Default || !Paper) && (!Default || !Univ) && (!Default || !Water) && (!Default || !Water_2) && (!Blue_White || !Blue_White_Green) && (!Blue_White || !Purple_White) && (!Blue_White || !Glass) && (!Blue_White || !Lava) && (!Blue_White || !Limba) && (!Blue_White || !Old) && (!Blue_White || !Ov_Paper) && (!Blue_White || !Paper) && (!Blue_White || !Univ) && (!Blue_White || !Water) && (!Blue_White || !Water_2) && (!Blue_White_Green || !Purple_White) && (!Blue_White_Green || !Glass) && (!Blue_White_Green || !Lava) && (!Blue_White_Green || !Limba) && (!Blue_White_Green || !Old) && (!Blue_White_Green || !Ov_Paper) && (!Blue_White_Green || !Paper) && (!Blue_White_Green || !Univ) && (!Blue_White_Green || !Water) && (!Blue_White_Green || !Water_2) && (!Purple_White || !Glass) && (!Purple_White || !Lava) && (!Purple_White || !Limba) && (!Purple_White || !Old) && (!Purple_White || !Ov_Paper) && (!Purple_White || !Paper) && (!Purple_White || !Univ) && (!Purple_White || !Water) && (!Purple_White || !Water_2) && (!Glass || !Lava) && (!Glass || !Limba) && (!Glass || !Old) && (!Glass || !Ov_Paper) && (!Glass || !Paper) && (!Glass || !Univ) && (!Glass || !Water) && (!Glass || !Water_2) && (!Lava || !Limba) && (!Lava || !Old) && (!Lava || !Ov_Paper) && (!Lava || !Paper) && (!Lava || !Univ) && (!Lava || !Water) && (!Lava || !Water_2) && (!Limba || !Old) && (!Limba || !Ov_Paper) && (!Limba || !Paper) && (!Limba || !Univ) && (!Limba || !Water) && (!Limba || !Water_2) && (!Old || !Ov_Paper) && (!Old || !Paper) && (!Old || !Univ) && (!Old || !Water) && (!Old || !Water_2) && (!Ov_Paper || !Paper) && (!Ov_Paper || !Univ) && (!Ov_Paper || !Water) && (!Ov_Paper || !Water_2) && (!Paper || !Univ) && (!Paper || !Water) && (!Paper || !Water_2) && (!Univ || !Water) && (!Univ || !Water_2) && (!Water || !Water_2) && (TankWar || !TankPlayer1) && (TankWar || !TankPlayer2) && (TankWar || !mov) && (TankWar || !tar) && (TankWar || !Hinderniss_Set) && (TankWar || !PowerUps) && (TankWar || !Activate_Power_Up) && (TankWar || !Background) && (TankWar || !rocketStyle) && (TankWar || !Sounds) && (TankWar || !o_1) && (TankWar || !o_2) && (TankWar || !o_3) && (TankWar || !o_4) && (TankWar || !o_5) && (TankWar || !o_6) && (TankWar || !o_7) && (TankWar || !o_8) && (TankWar || !o_9) && (TankWar || !o_10) && (TankWar || !o_11) && (TankWar || !o_12) && (TankWar || !o_13) && (TankWar || !o_14) && (TankWar || !o_15) && (TankPlayer1 || !TankWar) && (TankPlayer2 || !TankWar) && (mov || !TankWar) && (PowerUps || !TankWar) && (Background || !TankWar) && (rocketStyle || !TankWar) && (Sounds || !TankWar) && (TankPlayer2 || !Black_P2) && (TankPlayer2 || !Red_P2) && (TankPlayer2 || !Red_Tier1_P2) && (TankPlayer2 || !Yellow_Tier1_P2) && (TankPlayer2 || !Blue_Tier2_P2) && (TankPlayer2 || !Green_Tier2_P2) && (Black_P2 || Red_P2 || Red_Tier1_P2 || Yellow_Tier1_P2 || Blue_Tier2_P2 || Green_Tier2_P2 || !TankPlayer2) && (!Black_P2 || !Red_P2) && (!Black_P2 || !Red_Tier1_P2) && (!Black_P2 || !Yellow_Tier1_P2) && (!Black_P2 || !Blue_Tier2_P2) && (!Black_P2 || !Green_Tier2_P2) && (!Red_P2 || !Red_Tier1_P2) && (!Red_P2 || !Yellow_Tier1_P2) && (!Red_P2 || !Blue_Tier2_P2) && (!Red_P2 || !Green_Tier2_P2) && (!Red_Tier1_P2 || !Yellow_Tier1_P2) && (!Red_Tier1_P2 || !Blue_Tier2_P2) && (!Red_Tier1_P2 || !Green_Tier2_P2) && (!Yellow_Tier1_P2 || !Blue_Tier2_P2) && (!Yellow_Tier1_P2 || !Green_Tier2_P2) && (!Blue_Tier2_P2 || !Green_Tier2_P2) && (TankPlayer1 || !Black_P1) && (TankPlayer1 || !Red_P1) && (TankPlayer1 || !Red_Tier1_P1) && (TankPlayer1 || !Yellow_Tier1_P1) && (TankPlayer1 || !Blue_Tier2_P1) && (TankPlayer1 || !Green_Tier2_P1) && (Black_P1 || Red_P1 || Red_Tier1_P1 || Yellow_Tier1_P1 || Blue_Tier2_P1 || Green_Tier2_P1 || !TankPlayer1) && (!Black_P1 || !Red_P1) && (!Black_P1 || !Red_Tier1_P1) && (!Black_P1 || !Yellow_Tier1_P1) && (!Black_P1 || !Blue_Tier2_P1) && (!Black_P1 || !Green_Tier2_P1) && (!Red_P1 || !Red_Tier1_P1) && (!Red_P1 || !Yellow_Tier1_P1) && (!Red_P1 || !Blue_Tier2_P1) && (!Red_P1 || !Green_Tier2_P1) && (!Red_Tier1_P1 || !Yellow_Tier1_P1) && (!Red_Tier1_P1 || !Blue_Tier2_P1) && (!Red_Tier1_P1 || !Green_Tier2_P1) && (!Yellow_Tier1_P1 || !Blue_Tier2_P1) && (!Yellow_Tier1_P1 || !Green_Tier2_P1) && (!Blue_Tier2_P1 || !Green_Tier2_P1) && (Player2Sound_Rotation || !P2_Rot_Beep1) && (Player2Sound_Rotation || !P2_Rot_Beep2) && (Player2Sound_Rotation || !P2_Rot_Beep3) && (Player2Sound_Rotation || !P2_Rot_Bleep1) && (Player2Sound_Rotation || !P2_Rot_Buzzer) && (Player2Sound_Rotation || !P2_Rot_Cash_Register) && (Player2Sound_Rotation || !P2_Rot_Cork) && (Player2Sound_Rotation || !P2_Rot_Game_Win) && (Player2Sound_Rotation || !P2_Rot_Drip) && (Player2Sound_Rotation || !P2_Rot_Gorod) && (Player2Sound_Rotation || !P2_Rot_Horn) && (Player2Sound_Rotation || !P2_Rot_Laser_Trill) && (Player2Sound_Rotation || !P2_Rot_Police_Siren) && (Player2Sound_Rotation || !P2_Rot_Siren_1) && (Player2Sound_Rotation || !P2_Rot_Siren_2) && (Player2Sound_Rotation || !P2_Rot_Yes) && (P2_Rot_Beep1 || P2_Rot_Beep2 || P2_Rot_Beep3 || P2_Rot_Bleep1 || P2_Rot_Buzzer || P2_Rot_Cash_Register || P2_Rot_Cork || P2_Rot_Game_Win || P2_Rot_Drip || P2_Rot_Gorod || P2_Rot_Horn || P2_Rot_Laser_Trill || P2_Rot_Police_Siren || P2_Rot_Siren_1 || P2_Rot_Siren_2 || P2_Rot_Yes || !Player2Sound_Rotation) && (!P2_Rot_Beep1 || !P2_Rot_Beep2) && (!P2_Rot_Beep1 || !P2_Rot_Beep3) && (!P2_Rot_Beep1 || !P2_Rot_Bleep1) && (!P2_Rot_Beep1 || !P2_Rot_Buzzer) && (!P2_Rot_Beep1 || !P2_Rot_Cash_Register) && (!P2_Rot_Beep1 || !P2_Rot_Cork) && (!P2_Rot_Beep1 || !P2_Rot_Game_Win) && (!P2_Rot_Beep1 || !P2_Rot_Drip) && (!P2_Rot_Beep1 || !P2_Rot_Gorod) && (!P2_Rot_Beep1 || !P2_Rot_Horn) && (!P2_Rot_Beep1 || !P2_Rot_Laser_Trill) && (!P2_Rot_Beep1 || !P2_Rot_Police_Siren) && (!P2_Rot_Beep1 || !P2_Rot_Siren_1) && (!P2_Rot_Beep1 || !P2_Rot_Siren_2) && (!P2_Rot_Beep1 || !P2_Rot_Yes) && (!P2_Rot_Beep2 || !P2_Rot_Beep3) && (!P2_Rot_Beep2 || !P2_Rot_Bleep1) && (!P2_Rot_Beep2 || !P2_Rot_Buzzer) && (!P2_Rot_Beep2 || !P2_Rot_Cash_Register) && (!P2_Rot_Beep2 || !P2_Rot_Cork) && (!P2_Rot_Beep2 || !P2_Rot_Game_Win) && (!P2_Rot_Beep2 || !P2_Rot_Drip) && (!P2_Rot_Beep2 || !P2_Rot_Gorod) && (!P2_Rot_Beep2 || !P2_Rot_Horn) && (!P2_Rot_Beep2 || !P2_Rot_Laser_Trill) && (!P2_Rot_Beep2 || !P2_Rot_Police_Siren) && (!P2_Rot_Beep2 || !P2_Rot_Siren_1) && (!P2_Rot_Beep2 || !P2_Rot_Siren_2) && (!P2_Rot_Beep2 || !P2_Rot_Yes) && (!P2_Rot_Beep3 || !P2_Rot_Bleep1) && (!P2_Rot_Beep3 || !P2_Rot_Buzzer) && (!P2_Rot_Beep3 || !P2_Rot_Cash_Register) && (!P2_Rot_Beep3 || !P2_Rot_Cork) && (!P2_Rot_Beep3 || !P2_Rot_Game_Win) && (!P2_Rot_Beep3 || !P2_Rot_Drip) && (!P2_Rot_Beep3 || !P2_Rot_Gorod) && (!P2_Rot_Beep3 || !P2_Rot_Horn) && (!P2_Rot_Beep3 || !P2_Rot_Laser_Trill) && (!P2_Rot_Beep3 || !P2_Rot_Police_Siren) && (!P2_Rot_Beep3 || !P2_Rot_Siren_1) && (!P2_Rot_Beep3 || !P2_Rot_Siren_2) && (!P2_Rot_Beep3 || !P2_Rot_Yes) && (!P2_Rot_Bleep1 || !P2_Rot_Buzzer) && (!P2_Rot_Bleep1 || !P2_Rot_Cash_Register) && (!P2_Rot_Bleep1 || !P2_Rot_Cork) && (!P2_Rot_Bleep1 || !P2_Rot_Game_Win) && (!P2_Rot_Bleep1 || !P2_Rot_Drip) && (!P2_Rot_Bleep1 || !P2_Rot_Gorod) && (!P2_Rot_Bleep1 || !P2_Rot_Horn) && (!P2_Rot_Bleep1 || !P2_Rot_Laser_Trill) && (!P2_Rot_Bleep1 || !P2_Rot_Police_Siren) && (!P2_Rot_Bleep1 || !P2_Rot_Siren_1) && (!P2_Rot_Bleep1 || !P2_Rot_Siren_2) && (!P2_Rot_Bleep1 || !P2_Rot_Yes) && (!P2_Rot_Buzzer || !P2_Rot_Cash_Register) && (!P2_Rot_Buzzer || !P2_Rot_Cork) && (!P2_Rot_Buzzer || !P2_Rot_Game_Win) && (!P2_Rot_Buzzer || !P2_Rot_Drip) && (!P2_Rot_Buzzer || !P2_Rot_Gorod) && (!P2_Rot_Buzzer || !P2_Rot_Horn) && (!P2_Rot_Buzzer || !P2_Rot_Laser_Trill) && (!P2_Rot_Buzzer || !P2_Rot_Police_Siren) && (!P2_Rot_Buzzer || !P2_Rot_Siren_1) && (!P2_Rot_Buzzer || !P2_Rot_Siren_2) && (!P2_Rot_Buzzer || !P2_Rot_Yes) && (!P2_Rot_Cash_Register || !P2_Rot_Cork) && (!P2_Rot_Cash_Register || !P2_Rot_Game_Win) && (!P2_Rot_Cash_Register || !P2_Rot_Drip) && (!P2_Rot_Cash_Register || !P2_Rot_Gorod) && (!P2_Rot_Cash_Register || !P2_Rot_Horn) && (!P2_Rot_Cash_Register || !P2_Rot_Laser_Trill) && (!P2_Rot_Cash_Register || !P2_Rot_Police_Siren) && (!P2_Rot_Cash_Register || !P2_Rot_Siren_1) && (!P2_Rot_Cash_Register || !P2_Rot_Siren_2) && (!P2_Rot_Cash_Register || !P2_Rot_Yes) && (!P2_Rot_Cork || !P2_Rot_Game_Win) && (!P2_Rot_Cork || !P2_Rot_Drip) && (!P2_Rot_Cork || !P2_Rot_Gorod) && (!P2_Rot_Cork || !P2_Rot_Horn) && (!P2_Rot_Cork || !P2_Rot_Laser_Trill) && (!P2_Rot_Cork || !P2_Rot_Police_Siren) && (!P2_Rot_Cork || !P2_Rot_Siren_1) && (!P2_Rot_Cork || !P2_Rot_Siren_2) && (!P2_Rot_Cork || !P2_Rot_Yes) && (!P2_Rot_Game_Win || !P2_Rot_Drip) && (!P2_Rot_Game_Win || !P2_Rot_Gorod) && (!P2_Rot_Game_Win || !P2_Rot_Horn) && (!P2_Rot_Game_Win || !P2_Rot_Laser_Trill) && (!P2_Rot_Game_Win || !P2_Rot_Police_Siren) && (!P2_Rot_Game_Win || !P2_Rot_Siren_1) && (!P2_Rot_Game_Win || !P2_Rot_Siren_2) && (!P2_Rot_Game_Win || !P2_Rot_Yes) && (!P2_Rot_Drip || !P2_Rot_Gorod) && (!P2_Rot_Drip || !P2_Rot_Horn) && (!P2_Rot_Drip || !P2_Rot_Laser_Trill) && (!P2_Rot_Drip || !P2_Rot_Police_Siren) && (!P2_Rot_Drip || !P2_Rot_Siren_1) && (!P2_Rot_Drip || !P2_Rot_Siren_2) && (!P2_Rot_Drip || !P2_Rot_Yes) && (!P2_Rot_Gorod || !P2_Rot_Horn) && (!P2_Rot_Gorod || !P2_Rot_Laser_Trill) && (!P2_Rot_Gorod || !P2_Rot_Police_Siren) && (!P2_Rot_Gorod || !P2_Rot_Siren_1) && (!P2_Rot_Gorod || !P2_Rot_Siren_2) && (!P2_Rot_Gorod || !P2_Rot_Yes) && (!P2_Rot_Horn || !P2_Rot_Laser_Trill) && (!P2_Rot_Horn || !P2_Rot_Police_Siren) && (!P2_Rot_Horn || !P2_Rot_Siren_1) && (!P2_Rot_Horn || !P2_Rot_Siren_2) && (!P2_Rot_Horn || !P2_Rot_Yes) && (!P2_Rot_Laser_Trill || !P2_Rot_Police_Siren) && (!P2_Rot_Laser_Trill || !P2_Rot_Siren_1) && (!P2_Rot_Laser_Trill || !P2_Rot_Siren_2) && (!P2_Rot_Laser_Trill || !P2_Rot_Yes) && (!P2_Rot_Police_Siren || !P2_Rot_Siren_1) && (!P2_Rot_Police_Siren || !P2_Rot_Siren_2) && (!P2_Rot_Police_Siren || !P2_Rot_Yes) && (!P2_Rot_Siren_1 || !P2_Rot_Siren_2) && (!P2_Rot_Siren_1 || !P2_Rot_Yes) && (!P2_Rot_Siren_2 || !P2_Rot_Yes) && (Player1Sound_Rotation || !P1_Rot_Beep1) && (Player1Sound_Rotation || !P1_Rot_Beep2) && (Player1Sound_Rotation || !P1_Rot_Beep3) && (Player1Sound_Rotation || !P1_Rot_Bleep1) && (Player1Sound_Rotation || !P1_Rot_Buzzer) && (Player1Sound_Rotation || !P1_Rot_Cash_register) && (Player1Sound_Rotation || !P1_Rot_Cork) && (Player1Sound_Rotation || !P1_Rot_Game_Win) && (Player1Sound_Rotation || !P1_Rot_Drip) && (Player1Sound_Rotation || !P1_Rot_Gorod) && (Player1Sound_Rotation || !P1_Rot_Horn) && (Player1Sound_Rotation || !P1_Rot_Laser_Trill) && (Player1Sound_Rotation || !P1_Rot_Police_Siren) && (Player1Sound_Rotation || !P1_Rot_Siren_1) && (Player1Sound_Rotation || !P1_Rot_Siren_2) && (Player1Sound_Rotation || !P1_Rot_yes) && (P1_Rot_Beep1 || P1_Rot_Beep2 || P1_Rot_Beep3 || P1_Rot_Bleep1 || P1_Rot_Buzzer || P1_Rot_Cash_register || P1_Rot_Cork || P1_Rot_Game_Win || P1_Rot_Drip || P1_Rot_Gorod || P1_Rot_Horn || P1_Rot_Laser_Trill || P1_Rot_Police_Siren || P1_Rot_Siren_1 || P1_Rot_Siren_2 || P1_Rot_yes || !Player1Sound_Rotation) && (!P1_Rot_Beep1 || !P1_Rot_Beep2) && (!P1_Rot_Beep1 || !P1_Rot_Beep3) && (!P1_Rot_Beep1 || !P1_Rot_Bleep1) && (!P1_Rot_Beep1 || !P1_Rot_Buzzer) && (!P1_Rot_Beep1 || !P1_Rot_Cash_register) && (!P1_Rot_Beep1 || !P1_Rot_Cork) && (!P1_Rot_Beep1 || !P1_Rot_Game_Win) && (!P1_Rot_Beep1 || !P1_Rot_Drip) && (!P1_Rot_Beep1 || !P1_Rot_Gorod) && (!P1_Rot_Beep1 || !P1_Rot_Horn) && (!P1_Rot_Beep1 || !P1_Rot_Laser_Trill) && (!P1_Rot_Beep1 || !P1_Rot_Police_Siren) && (!P1_Rot_Beep1 || !P1_Rot_Siren_1) && (!P1_Rot_Beep1 || !P1_Rot_Siren_2) && (!P1_Rot_Beep1 || !P1_Rot_yes) && (!P1_Rot_Beep2 || !P1_Rot_Beep3) && (!P1_Rot_Beep2 || !P1_Rot_Bleep1) && (!P1_Rot_Beep2 || !P1_Rot_Buzzer) && (!P1_Rot_Beep2 || !P1_Rot_Cash_register) && (!P1_Rot_Beep2 || !P1_Rot_Cork) && (!P1_Rot_Beep2 || !P1_Rot_Game_Win) && (!P1_Rot_Beep2 || !P1_Rot_Drip) && (!P1_Rot_Beep2 || !P1_Rot_Gorod) && (!P1_Rot_Beep2 || !P1_Rot_Horn) && (!P1_Rot_Beep2 || !P1_Rot_Laser_Trill) && (!P1_Rot_Beep2 || !P1_Rot_Police_Siren) && (!P1_Rot_Beep2 || !P1_Rot_Siren_1) && (!P1_Rot_Beep2 || !P1_Rot_Siren_2) && (!P1_Rot_Beep2 || !P1_Rot_yes) && (!P1_Rot_Beep3 || !P1_Rot_Bleep1) && (!P1_Rot_Beep3 || !P1_Rot_Buzzer) && (!P1_Rot_Beep3 || !P1_Rot_Cash_register) && (!P1_Rot_Beep3 || !P1_Rot_Cork) && (!P1_Rot_Beep3 || !P1_Rot_Game_Win) && (!P1_Rot_Beep3 || !P1_Rot_Drip) && (!P1_Rot_Beep3 || !P1_Rot_Gorod) && (!P1_Rot_Beep3 || !P1_Rot_Horn) && (!P1_Rot_Beep3 || !P1_Rot_Laser_Trill) && (!P1_Rot_Beep3 || !P1_Rot_Police_Siren) && (!P1_Rot_Beep3 || !P1_Rot_Siren_1) && (!P1_Rot_Beep3 || !P1_Rot_Siren_2) && (!P1_Rot_Beep3 || !P1_Rot_yes) && (!P1_Rot_Bleep1 || !P1_Rot_Buzzer) && (!P1_Rot_Bleep1 || !P1_Rot_Cash_register) && (!P1_Rot_Bleep1 || !P1_Rot_Cork) && (!P1_Rot_Bleep1 || !P1_Rot_Game_Win) && (!P1_Rot_Bleep1 || !P1_Rot_Drip) && (!P1_Rot_Bleep1 || !P1_Rot_Gorod) && (!P1_Rot_Bleep1 || !P1_Rot_Horn) && (!P1_Rot_Bleep1 || !P1_Rot_Laser_Trill) && (!P1_Rot_Bleep1 || !P1_Rot_Police_Siren) && (!P1_Rot_Bleep1 || !P1_Rot_Siren_1) && (!P1_Rot_Bleep1 || !P1_Rot_Siren_2) && (!P1_Rot_Bleep1 || !P1_Rot_yes) && (!P1_Rot_Buzzer || !P1_Rot_Cash_register) && (!P1_Rot_Buzzer || !P1_Rot_Cork) && (!P1_Rot_Buzzer || !P1_Rot_Game_Win) && (!P1_Rot_Buzzer || !P1_Rot_Drip) && (!P1_Rot_Buzzer || !P1_Rot_Gorod) && (!P1_Rot_Buzzer || !P1_Rot_Horn) && (!P1_Rot_Buzzer || !P1_Rot_Laser_Trill) && (!P1_Rot_Buzzer || !P1_Rot_Police_Siren) && (!P1_Rot_Buzzer || !P1_Rot_Siren_1) && (!P1_Rot_Buzzer || !P1_Rot_Siren_2) && (!P1_Rot_Buzzer || !P1_Rot_yes) && (!P1_Rot_Cash_register || !P1_Rot_Cork) && (!P1_Rot_Cash_register || !P1_Rot_Game_Win) && (!P1_Rot_Cash_register || !P1_Rot_Drip) && (!P1_Rot_Cash_register || !P1_Rot_Gorod) && (!P1_Rot_Cash_register || !P1_Rot_Horn) && (!P1_Rot_Cash_register || !P1_Rot_Laser_Trill) && (!P1_Rot_Cash_register || !P1_Rot_Police_Siren) && (!P1_Rot_Cash_register || !P1_Rot_Siren_1) && (!P1_Rot_Cash_register || !P1_Rot_Siren_2) && (!P1_Rot_Cash_register || !P1_Rot_yes) && (!P1_Rot_Cork || !P1_Rot_Game_Win) && (!P1_Rot_Cork || !P1_Rot_Drip) && (!P1_Rot_Cork || !P1_Rot_Gorod) && (!P1_Rot_Cork || !P1_Rot_Horn) && (!P1_Rot_Cork || !P1_Rot_Laser_Trill) && (!P1_Rot_Cork || !P1_Rot_Police_Siren) && (!P1_Rot_Cork || !P1_Rot_Siren_1) && (!P1_Rot_Cork || !P1_Rot_Siren_2) && (!P1_Rot_Cork || !P1_Rot_yes) && (!P1_Rot_Game_Win || !P1_Rot_Drip) && (!P1_Rot_Game_Win || !P1_Rot_Gorod) && (!P1_Rot_Game_Win || !P1_Rot_Horn) && (!P1_Rot_Game_Win || !P1_Rot_Laser_Trill) && (!P1_Rot_Game_Win || !P1_Rot_Police_Siren) && (!P1_Rot_Game_Win || !P1_Rot_Siren_1) && (!P1_Rot_Game_Win || !P1_Rot_Siren_2) && (!P1_Rot_Game_Win || !P1_Rot_yes) && (!P1_Rot_Drip || !P1_Rot_Gorod) && (!P1_Rot_Drip || !P1_Rot_Horn) && (!P1_Rot_Drip || !P1_Rot_Laser_Trill) && (!P1_Rot_Drip || !P1_Rot_Police_Siren) && (!P1_Rot_Drip || !P1_Rot_Siren_1) && (!P1_Rot_Drip || !P1_Rot_Siren_2) && (!P1_Rot_Drip || !P1_Rot_yes) && (!P1_Rot_Gorod || !P1_Rot_Horn) && (!P1_Rot_Gorod || !P1_Rot_Laser_Trill) && (!P1_Rot_Gorod || !P1_Rot_Police_Siren) && (!P1_Rot_Gorod || !P1_Rot_Siren_1) && (!P1_Rot_Gorod || !P1_Rot_Siren_2) && (!P1_Rot_Gorod || !P1_Rot_yes) && (!P1_Rot_Horn || !P1_Rot_Laser_Trill) && (!P1_Rot_Horn || !P1_Rot_Police_Siren) && (!P1_Rot_Horn || !P1_Rot_Siren_1) && (!P1_Rot_Horn || !P1_Rot_Siren_2) && (!P1_Rot_Horn || !P1_Rot_yes) && (!P1_Rot_Laser_Trill || !P1_Rot_Police_Siren) && (!P1_Rot_Laser_Trill || !P1_Rot_Siren_1) && (!P1_Rot_Laser_Trill || !P1_Rot_Siren_2) && (!P1_Rot_Laser_Trill || !P1_Rot_yes) && (!P1_Rot_Police_Siren || !P1_Rot_Siren_1) && (!P1_Rot_Police_Siren || !P1_Rot_Siren_2) && (!P1_Rot_Police_Siren || !P1_Rot_yes) && (!P1_Rot_Siren_1 || !P1_Rot_Siren_2) && (!P1_Rot_Siren_1 || !P1_Rot_yes) && (!P1_Rot_Siren_2 || !P1_Rot_yes) && (Sounds || !Player1Sound_Rotation) && (Sounds || !Player1Sound_Movement) && (Sounds || !Player2Sound_Rotation) && (Sounds || !Player2Sound_Movement) && (Activate_Power_Up || !Nr1) && (Activate_Power_Up || !Nr2) && (Activate_Power_Up || !Nr3) && (Activate_Power_Up || !Nr4) && (Activate_Power_Up || !Nr5) && (Activate_Power_Up || !Nr6) && (Activate_Power_Up || !Nr7) && (Activate_Power_Up || !Nr8) && (rocketStyle || !Rectangle) && (rocketStyle || !Oval) && (rocketStyle || !aa31) && (rocketStyle || !Portal) && (rocketStyle || !Nino) && (Rectangle || Oval || aa31 || Portal || Nino || !rocketStyle) && (!Rectangle || !Oval) && (!Rectangle || !aa31) && (!Rectangle || !Portal) && (!Rectangle || !Nino) && (!Oval || !aa31) && (!Oval || !Portal) && (!Oval || !Nino) && (!aa31 || !Portal) && (!aa31 || !Nino) && (!Portal || !Nino) && (Player2Sound_Movement || !P2_Mov_Beep1) && (Player2Sound_Movement || !P2_Mov_Beep2) && (Player2Sound_Movement || !P2_Mov_Beep3) && (Player2Sound_Movement || !P2_Mov_Bleep1) && (Player2Sound_Movement || !P2_Mov_Buzzer) && (Player2Sound_Movement || !P2_Mov_Cash_Register) && (Player2Sound_Movement || !P2_Mov_cork) && (Player2Sound_Movement || !P2_Mov_Game_Win) && (Player2Sound_Movement || !P2_Mov_Drip) && (Player2Sound_Movement || !P2_Mov_Gorod) && (Player2Sound_Movement || !P2_Mov_Horn) && (Player2Sound_Movement || !P2_Mov_LaserTrill) && (Player2Sound_Movement || !P2_Mov_Police_Siren) && (Player2Sound_Movement || !P2_Mov_Siren_1) && (Player2Sound_Movement || !P2_Mov_Siren_2) && (Player2Sound_Movement || !P2_Mov_Yes) && (P2_Mov_Beep1 || P2_Mov_Beep2 || P2_Mov_Beep3 || P2_Mov_Bleep1 || P2_Mov_Buzzer || P2_Mov_Cash_Register || P2_Mov_cork || P2_Mov_Game_Win || P2_Mov_Drip || P2_Mov_Gorod || P2_Mov_Horn || P2_Mov_LaserTrill || P2_Mov_Police_Siren || P2_Mov_Siren_1 || P2_Mov_Siren_2 || P2_Mov_Yes || !Player2Sound_Movement) && (!P2_Mov_Beep1 || !P2_Mov_Beep2) && (!P2_Mov_Beep1 || !P2_Mov_Beep3) && (!P2_Mov_Beep1 || !P2_Mov_Bleep1) && (!P2_Mov_Beep1 || !P2_Mov_Buzzer) && (!P2_Mov_Beep1 || !P2_Mov_Cash_Register) && (!P2_Mov_Beep1 || !P2_Mov_cork) && (!P2_Mov_Beep1 || !P2_Mov_Game_Win) && (!P2_Mov_Beep1 || !P2_Mov_Drip) && (!P2_Mov_Beep1 || !P2_Mov_Gorod) && (!P2_Mov_Beep1 || !P2_Mov_Horn) && (!P2_Mov_Beep1 || !P2_Mov_LaserTrill) && (!P2_Mov_Beep1 || !P2_Mov_Police_Siren) && (!P2_Mov_Beep1 || !P2_Mov_Siren_1) && (!P2_Mov_Beep1 || !P2_Mov_Siren_2) && (!P2_Mov_Beep1 || !P2_Mov_Yes) && (!P2_Mov_Beep2 || !P2_Mov_Beep3) && (!P2_Mov_Beep2 || !P2_Mov_Bleep1) && (!P2_Mov_Beep2 || !P2_Mov_Buzzer) && (!P2_Mov_Beep2 || !P2_Mov_Cash_Register) && (!P2_Mov_Beep2 || !P2_Mov_cork) && (!P2_Mov_Beep2 || !P2_Mov_Game_Win) && (!P2_Mov_Beep2 || !P2_Mov_Drip) && (!P2_Mov_Beep2 || !P2_Mov_Gorod) && (!P2_Mov_Beep2 || !P2_Mov_Horn) && (!P2_Mov_Beep2 || !P2_Mov_LaserTrill) && (!P2_Mov_Beep2 || !P2_Mov_Police_Siren) && (!P2_Mov_Beep2 || !P2_Mov_Siren_1) && (!P2_Mov_Beep2 || !P2_Mov_Siren_2) && (!P2_Mov_Beep2 || !P2_Mov_Yes) && (!P2_Mov_Beep3 || !P2_Mov_Bleep1) && (!P2_Mov_Beep3 || !P2_Mov_Buzzer) && (!P2_Mov_Beep3 || !P2_Mov_Cash_Register) && (!P2_Mov_Beep3 || !P2_Mov_cork) && (!P2_Mov_Beep3 || !P2_Mov_Game_Win) && (!P2_Mov_Beep3 || !P2_Mov_Drip) && (!P2_Mov_Beep3 || !P2_Mov_Gorod) && (!P2_Mov_Beep3 || !P2_Mov_Horn) && (!P2_Mov_Beep3 || !P2_Mov_LaserTrill) && (!P2_Mov_Beep3 || !P2_Mov_Police_Siren) && (!P2_Mov_Beep3 || !P2_Mov_Siren_1) && (!P2_Mov_Beep3 || !P2_Mov_Siren_2) && (!P2_Mov_Beep3 || !P2_Mov_Yes) && (!P2_Mov_Bleep1 || !P2_Mov_Buzzer) && (!P2_Mov_Bleep1 || !P2_Mov_Cash_Register) && (!P2_Mov_Bleep1 || !P2_Mov_cork) && (!P2_Mov_Bleep1 || !P2_Mov_Game_Win) && (!P2_Mov_Bleep1 || !P2_Mov_Drip) && (!P2_Mov_Bleep1 || !P2_Mov_Gorod) && (!P2_Mov_Bleep1 || !P2_Mov_Horn) && (!P2_Mov_Bleep1 || !P2_Mov_LaserTrill) && (!P2_Mov_Bleep1 || !P2_Mov_Police_Siren) && (!P2_Mov_Bleep1 || !P2_Mov_Siren_1) && (!P2_Mov_Bleep1 || !P2_Mov_Siren_2) && (!P2_Mov_Bleep1 || !P2_Mov_Yes) && (!P2_Mov_Buzzer || !P2_Mov_Cash_Register) && (!P2_Mov_Buzzer || !P2_Mov_cork) && (!P2_Mov_Buzzer || !P2_Mov_Game_Win) && (!P2_Mov_Buzzer || !P2_Mov_Drip) && (!P2_Mov_Buzzer || !P2_Mov_Gorod) && (!P2_Mov_Buzzer || !P2_Mov_Horn) && (!P2_Mov_Buzzer || !P2_Mov_LaserTrill) && (!P2_Mov_Buzzer || !P2_Mov_Police_Siren) && (!P2_Mov_Buzzer || !P2_Mov_Siren_1) && (!P2_Mov_Buzzer || !P2_Mov_Siren_2) && (!P2_Mov_Buzzer || !P2_Mov_Yes) && (!P2_Mov_Cash_Register || !P2_Mov_cork) && (!P2_Mov_Cash_Register || !P2_Mov_Game_Win) && (!P2_Mov_Cash_Register || !P2_Mov_Drip) && (!P2_Mov_Cash_Register || !P2_Mov_Gorod) && (!P2_Mov_Cash_Register || !P2_Mov_Horn) && (!P2_Mov_Cash_Register || !P2_Mov_LaserTrill) && (!P2_Mov_Cash_Register || !P2_Mov_Police_Siren) && (!P2_Mov_Cash_Register || !P2_Mov_Siren_1) && (!P2_Mov_Cash_Register || !P2_Mov_Siren_2) && (!P2_Mov_Cash_Register || !P2_Mov_Yes) && (!P2_Mov_cork || !P2_Mov_Game_Win) && (!P2_Mov_cork || !P2_Mov_Drip) && (!P2_Mov_cork || !P2_Mov_Gorod) && (!P2_Mov_cork || !P2_Mov_Horn) && (!P2_Mov_cork || !P2_Mov_LaserTrill) && (!P2_Mov_cork || !P2_Mov_Police_Siren) && (!P2_Mov_cork || !P2_Mov_Siren_1) && (!P2_Mov_cork || !P2_Mov_Siren_2) && (!P2_Mov_cork || !P2_Mov_Yes) && (!P2_Mov_Game_Win || !P2_Mov_Drip) && (!P2_Mov_Game_Win || !P2_Mov_Gorod) && (!P2_Mov_Game_Win || !P2_Mov_Horn) && (!P2_Mov_Game_Win || !P2_Mov_LaserTrill) && (!P2_Mov_Game_Win || !P2_Mov_Police_Siren) && (!P2_Mov_Game_Win || !P2_Mov_Siren_1) && (!P2_Mov_Game_Win || !P2_Mov_Siren_2) && (!P2_Mov_Game_Win || !P2_Mov_Yes) && (!P2_Mov_Drip || !P2_Mov_Gorod) && (!P2_Mov_Drip || !P2_Mov_Horn) && (!P2_Mov_Drip || !P2_Mov_LaserTrill) && (!P2_Mov_Drip || !P2_Mov_Police_Siren) && (!P2_Mov_Drip || !P2_Mov_Siren_1) && (!P2_Mov_Drip || !P2_Mov_Siren_2) && (!P2_Mov_Drip || !P2_Mov_Yes) && (!P2_Mov_Gorod || !P2_Mov_Horn) && (!P2_Mov_Gorod || !P2_Mov_LaserTrill) && (!P2_Mov_Gorod || !P2_Mov_Police_Siren) && (!P2_Mov_Gorod || !P2_Mov_Siren_1) && (!P2_Mov_Gorod || !P2_Mov_Siren_2) && (!P2_Mov_Gorod || !P2_Mov_Yes) && (!P2_Mov_Horn || !P2_Mov_LaserTrill) && (!P2_Mov_Horn || !P2_Mov_Police_Siren) && (!P2_Mov_Horn || !P2_Mov_Siren_1) && (!P2_Mov_Horn || !P2_Mov_Siren_2) && (!P2_Mov_Horn || !P2_Mov_Yes) && (!P2_Mov_LaserTrill || !P2_Mov_Police_Siren) && (!P2_Mov_LaserTrill || !P2_Mov_Siren_1) && (!P2_Mov_LaserTrill || !P2_Mov_Siren_2) && (!P2_Mov_LaserTrill || !P2_Mov_Yes) && (!P2_Mov_Police_Siren || !P2_Mov_Siren_1) && (!P2_Mov_Police_Siren || !P2_Mov_Siren_2) && (!P2_Mov_Police_Siren || !P2_Mov_Yes) && (!P2_Mov_Siren_1 || !P2_Mov_Siren_2) && (!P2_Mov_Siren_1 || !P2_Mov_Yes) && (!P2_Mov_Siren_2 || !P2_Mov_Yes) && True && !False